Wealth and Social Class

By investing zero creation points, a character starts out broke. A broke character begins play with the clothes on his back (probably old and tattered), a dagger or quarterstaff, and has 5 brass coins.

By investing 1 creation point, a character starts out poor. A poor character begins play with a set of durable, comfortable clothes and a cloth rucksack. He may choose to start with a dagger, quarterstaff, crossbow, or hand weapon, and has 50 silver coins.

By investing 2 creation points, a character starts out comfortable. A comfortable character begins play with a set of travelling clothes, a bag with another set of clothes and a few knick-knacks such as candles and a tinderbox. He may choose to start with a dagger, quarterstaff, crossbow, or hand weapon, and has 2 gold coins.

By investing 3 creation points, a character starts out affluent. An affluent character begins play with a set of exceptional clothes, a sturdy backpack or satchel with a second set of clothes, a healing draught, a dagger, and a few knick-knacks such as candles and a tinderbox. He may choose to also start with a rapier, longbow, great weapon, or hand weapon, and has 5 gold coins.

A character may choose to spend some or all of his starting wealth on additional gear such as weapons and armour. He should do so in consultation with the GM, to ensure that the items he desires are appropriate for the campaign and available in the current setting.

Finally, if your starting career has the word Noble as one of its four traits, your character is of Noble blood.

Wealth and Social Class

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